- Instructions
- [w]: move forward (mode 1 and 2)
[s]: move backward (mode 1 and 3)
[a]: steer left (mode 1) / pan left (mode 3)
[d]: steer right (mode 1) / pan right (mode 3)
[q]: move up (mode 2,3)
[e]: move down (mode 2,3)
[2]: ++mode
[1]: --mode
Modes:
1: Chase View
2: Photographer View
3: The observer Camera
4: Driver Perspective
[n]: Orbit around a fix point in front of the camera
[m]: Look around
[l]: lock view to the car (in photographer mode)
[u]: unlock view to the car (in photographer mode)
- Section 7.7.4, page 240
- Reflections on the car are made with 6 rendering passes that produce a cubemap.
These reflections look correct if the reflected anvironment is far enough. Move the car close to some object to spot the
approximation error
Add Reflections to the Car
Log
FPS
Latency
Server Clock Delta
Server Time